Standalone VR App: January 15, 2023
Update Version 2023.01.10.174
It is now possible to change the language and see the version number after the user is logged in. The language can be changed by clicking on the corresponding language code. The version number can be seen at the bottom right of the Wall UI.
The Shift key is only active for the immediately next typed character. After entering an upper-case character, the shift key is automatically deactivated again.
The user now sees the shared lasers of the other participants in a Multiuser session in the same scale (width) as his own laser.
With the new reflective shader, reflections are displayed in a scene. This makes the scenes and their contents look much more realistic.
Refactored object creation (increasing MU stability)
Fixed cases causing missing objects in MU
Fixed the cloning objects functionality in MU
Fixed the 'show collisions' not working from 2nd MU session onwards
This new option in the settings page fixes the following issues that may occur in some scenes:
Invisible walls when seen from inside
Invisible plant leaves when seen from below
Invisible leaves on trees (and missing shadows of trees etc)
Transparency problems for leaves
Fixed the issue of some scenes wouldn't load (alpha-blend shader)
Fixed the issue of the setting for A/B buttons (vertical movement) not being saved
Improvements to shader to better handle transparencies
Refactored object creation and insertion for old objects (due to missing bounding boxes)
Fixed the issue of the teleport in model view being offset incorrectly
Fixed the issue of some scenes being rendered generally too dark
Removed the white balance in the app settings on the Wall UI
Functional Updates
Language Change & Version Number on Wall UI
It is now possible to change the language and see the version number after the user is logged in. The language can be changed by clicking on the corresponding language code. The version number can be seen at the bottom right of the Wall UI.
Shift key on the virtual keyboard
The Shift key is only active for the immediately next typed character. After entering an upper-case character, the shift key is automatically deactivated again.
Locally scaled laser in Multiuser
The user now sees the shared lasers of the other participants in a Multiuser session in the same scale (width) as his own laser.
Reflective shader
With the new reflective shader, reflections are displayed in a scene. This makes the scenes and their contents look much more realistic.
Bugfixes & Improvements
Multiuser stability
Refactored object creation (increasing MU stability)
Fixed cases causing missing objects in MU
Fixed the cloning objects functionality in MU
Fixed the 'show collisions' not working from 2nd MU session onwards
Double-sided rendering
This new option in the settings page fixes the following issues that may occur in some scenes:
Invisible walls when seen from inside
Invisible plant leaves when seen from below
Invisible leaves on trees (and missing shadows of trees etc)
Transparency problems for leaves
Other
Fixed the issue of some scenes wouldn't load (alpha-blend shader)
Fixed the issue of the setting for A/B buttons (vertical movement) not being saved
Improvements to shader to better handle transparencies
Refactored object creation and insertion for old objects (due to missing bounding boxes)
Fixed the issue of the teleport in model view being offset incorrectly
Fixed the issue of some scenes being rendered generally too dark
Removed the white balance in the app settings on the Wall UI
Updated on: 28/08/2023
Thank you!