Standalone VR App: November 2, 2022
Update Version 154
In multiuser sessions, participants now see each other also when they are in model view. The avatars are scaled up correctly, and appear to the avatars in 1:1 view as giant avatars looking down on the scene.
In multiuser sessions, participants see each others' lasers while they are shared, now also in model view.
The scaling of the shared lasers will be improved soon, the goal is that all shared lasers visible to a user are of same width.
With this release we have improved the rendering performance of the Standalone VR App significantly. This greatly improves the user experience and allows for using also casting/streaming again with a much more fluid image.
We have ported our Standalone VR App to the HTC Vive Focus 3.
Fix for a memory leak with loading objects. Now, the memory of the standalone VR device is used in a more optimal way.
Improved handling of the user taking off the VR device during a multi-user session. In the past this was a potential cause for creating problems with MU sessions. Now, the MU session is correctly ended when the user takes off their VR device during a multi-user session.
Functional Updates
Synchronized avatars in Multiuser now also in model view
In multiuser sessions, participants now see each other also when they are in model view. The avatars are scaled up correctly, and appear to the avatars in 1:1 view as giant avatars looking down on the scene.
Synchronized lasers in Multiuser now also in model view
In multiuser sessions, participants see each others' lasers while they are shared, now also in model view.
The scaling of the shared lasers will be improved soon, the goal is that all shared lasers visible to a user are of same width.
Technical/Architectural Updates
Improved Rendering Performance in the Standalone VR App
With this release we have improved the rendering performance of the Standalone VR App significantly. This greatly improves the user experience and allows for using also casting/streaming again with a much more fluid image.
Support for HTC Vive Focus 3
We have ported our Standalone VR App to the HTC Vive Focus 3.
Bugfixes & Improvements
Fix for a memory leak with loading objects. Now, the memory of the standalone VR device is used in a more optimal way.
Improved handling of the user taking off the VR device during a multi-user session. In the past this was a potential cause for creating problems with MU sessions. Now, the MU session is correctly ended when the user takes off their VR device during a multi-user session.
Updated on: 28/08/2023
Thank you!