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HEGIAS.simulator - The Tablet Menu at a Glance

HEGIAS.simulator – The Tablet Menu at a Glance


In the HEGIAS.simulator, a tablet menu guides you through editing your scene and adjusting settings. Use the icons on the left edge to switch between areas. Here you'll find an overview of all functions.


Viewpoints

Save specific views of your scene so you can return to them at any time.



Adding a Viewpoint:

  • Tap (Add). A full-screen preview opens.
  • Zoom in on the desired section if needed.
  • Tap (Take Photo) to create the Viewpoint. It is named automatically.


When you later select a Viewpoint, you return to the exact camera angle that was active when it was created.


Editing Viewpoints:
Activate edit mode using the switch (Toggle).


  • Pinning: You can pin a view. The icon is shown filled in and the preview moves to the first position (top left). Only one Viewpoint can be pinned at a time.
  • Reordering: Select a Viewpoint and drag it to the desired position via drag-and-drop.
  • Deleting: Tap the trash icon.


To exit, switch edit mode back off using the toggle.


Perspectives & Layers

Switch between different scales and views of your scene.




  • Select a scale: 1:10, 1:50, or 1:100.
  • Once a scale is active, you can additionally show or hide (Show Model) and (Show User Positions).


Multiuser

Invite other people into your scene and work together.


Multiuser - Overview


  • Use (Join) to join a shared session.
  • Under Users, you can see who is currently in the scene with you.
  • Use the microphone icon to control your voice transmission.


Joining a scene via ShareID:
A ShareID lets other people join a scene more quickly. The following video shows how it works:



Editing Objects

Once an object is selected, the action menu appears on the right. Use it to adjust the object.



  • Move: Reposition the object in the scene.
  • Rotate: Align the object.
  • Scale: Adjust the object's size.
  • Duplicate: Create a copy of the object.
  • Delete: Remove the object from the scene.
  • Info: Shows the object's information and dimensions – and, if available, further product information and a description.


Object Library

Place furniture and objects in your scene.


  • Switch between (Public) and (Private) at the top to show public objects or your own.
  • Open a (Category) to browse the available objects.
  • Tap an object to view details such as its name and dimensions (width, height, depth).


Navigation: The library remembers where you last were. Return there via the main menu. To get to the category overview, tap the page title at the top left (marked with a border on sub-pages).


Material Library

Assign materials such as wood, stone, tiles, or colors to your surfaces.



  • Switch between (Public) and (Private) at the top.
  • Open a (Category) to browse the available materials.


Navigation: As with the object library, the view remembers your last position. Use the page title at the top left to return to the category overview.


Tools

Measure distances directly in your scene.



  • Point-to-Point: Measure the distance between two points.
  • Perpendicular: Measure at a right angle to a surface.
  • Reset: Removes all measurements.


Measurement labels lie flat against the respective surface and adjust their size automatically based on your distance. Measurements can be undone and redone (Undo/Redo).


BCF Issue Management

Capture and manage annotations (Issues) directly in the scene.


You have three options:

  1. Create a new BCF issue via (Add).
  2. Scroll through the list or use the status filter to find existing issues.
  3. Select an existing issue to review its details or edit information.


If the message "BCF Authorization failed" appears when opening, you lack permission for BCF access. In this case, please contact your administrator.


Grouping

Combine multiple objects into a group to edit them together.



Creating a group:

  • Select an object and tap (Group) in the action menu.
  • If the object does not yet belong to a group, a new group is created. If it already belongs to a group, that group is loaded and displayed.


Adding objects:

  • Tap the desired objects directly in the VR scene to add them to the active group.
  • The group stays active until you deselect the (Group) button, switch to another area, or close the action menu.


Saving:

  • A group is saved automatically as soon as it contains at least two objects.
  • A group with only one object is not saved. If a group is reduced to one object, it is dissolved.


Removing objects:

  • Activate the (Edit) switch. A trash icon appears on each object, letting you remove it from the group.


Saving and Undoing

In most areas, you'll find the following at the top right:

  • Undo / Redo
  • Save

Updated on: 02/10/2026

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