Scene - Overview
When you open a scene, you get access to the six menus 3D View, Details, Files in Scene, Share, Library and Properties. These are briefly explained below.
Use the 3D View menu to start the walk-through of your 3D model prepared for virtual reality. You can walk it either directly in this menu - i.e. in a 3D view - or in virtual reality (VR) and - if you have the necessary permissions - edit it. To walk your scene in VR, press the "VR" button at the bottom right.
The 3D View menu contains the 10 functions "Save", "Screenshot", "Reset Scene", "Multiuser", "Walk Mode", "Fly Mode", "Move", "Rotate", "Scale" and "Delete", which we will explain below.
In the "Details" menu you define the name for your scene. Below the name field, you will find a text field that you can use for a short description of your scene. In the "Tags" field below it, you can define indicators (tags) that you can use to classify and search for scenes.
In this menu you will find all files that have been imported for this scene. With the appropriate permissions, you can upload additional files for this scene. For detailed information, see the Files in the scene article.
With appropriate permissions you can create a so-called invitation link for your scene in this menu. With the help of this link you can invite other people to visit your scene. You can find detailed information about this in the article Share.
This menu gives you access to all public and private objects and materials that you can apply to your scene. The "Objects" submenu gives you access to your private and all publicly available furnishing objects. You can sort by category, arrange them alphabetically, or search specifically by product name or category. Similarly, the "Materials" submenu gives you access to your private and all publicly available materials for the interior design of your property.
To apply a furnishing object or material in your scene, open the respective submenu, then press the left mouse button, move the cursor to the desired object or material and drag it into your scene to the respective position or surface on which the object or material is to be applied.
The second tab is for issue management. This allows existing issues from BIMcollab to be viewed and/or changed. The issues are synchronised directly via the cloud, i.e. all adjustments are saved directly to your user profile on BIMcollab and are always up to date. Detailed information can be found in the support article Set up BIMcollab for BCF Issues Management.
The "Save" function belongs to the group of scene functions in the "3D View" menu. The "Save" button can be found at the top left edge of the 3D view. With the appropriate permissions, you can use it to save changes you have made in your scene. If you leave a scene without saving changes first, they will be lost.
The "Save as" function belongs to the group of scene functions in the "3D View" menu. You will find the "Save as" button at the top left edge of the 3D view. With the appropriate permission you can use it to save changes you have made in your scene as a new scene. If you leave a scene without saving the changes, they will be lost.
The "Screenshot" function belongs to the group of scene functions in the "3D View" menu. The "Screenshot" button can be found to the right of "Save". With the appropriate permissions, you can use it to take a screenshot of your current view and save it as the cover photo of your scene. The title photo will be displayed on the project level as well as in the Details menu (see above).
The "Reset Scene" function belongs to the group of scene functions in the "3D View" menu. The "Reset Scene" button can be found to the right of "Screenshot". With the appropriate permissions, you can use it to reset your scene to its initial state and cancel any changes you have made since opening your scene without having to reload the scene.
The "Walk Mode" function belongs to the group of navigation functions in the "3D View" menu. It allows you to switch from flight mode to walk mode. You will find the "Walk Mode" button to the right of "Multiuser".
When you open a scene, you always start in walk mode. If you only want to move horizontally in a plane, select into this mode.
The "Flight Mode" function belongs to the group of navigation functions in the "3D View" menu. It allows you to switch from walk mode to flight mode. You will find the "Flight Mode" button to the right of "Walk Mode".
If you are walking a scene with a multi-story model in the 3D view, then you need to switch to flight mode in order to move vertically and switch to another floor.
The "Move" function belongs to the group of object functions in the "3D View" menu. The "Move" button is located to the right of "Flight Mode". It allows you to move a previously selected object horizontally in the x- and y-axis and vertically in the z-axis. All standing objects, e.g. an armchair or a vase, automatically jump back to the level of the nearest supporting surface, e.g. the floor or a tabletop, after a vertical shift. To move an object, first select it with your cursor. This will embed the object in a three-dimensional coordinate system and additionally a small surface will be projected in each of the three spatial planes of the object. Then first press the left mouse button and then move the cursor either to one of the three surfaces or to one of the three arrow-shaped ends of the coordinate system in order to move the object in the respective spatial plane or axis.
The "Rotate" function belongs to the group of object functions in the "3D View" menu. The "Rotate" button is located to the right of "Move". It allows you to rotate a selected object in the three spatial axes. All standing objects automatically tilt back to a stable position after a vertical rotation. To rotate an object, first select it with your cursor. The object will then be embedded in a three-dimensional coordinate system again and additional three circles will surround it. At each circle there is a diamond-shaped area. Then first press the left mouse button and then move the cursor to one of the three surfaces to rotate the object in the respective spatial axis.
The "Scale" function belongs to the group of object functions in the "3D View" menu. The "Scale" button is located to the right of "Rotate". It allows you to scale a selected object in any of the three spatial axes, i.e. to stretch/enlarge or compress/shrink it. To scale an object, first select it with your cursor. As in the "Move" mode, this will embed the object in a three-dimensional coordinate system and additionally project three small surfaces into the respective spatial planes. Then first press the left mouse button and then move the cursor either to one of the three surfaces or to one of the three rectangular ends of the coordinate system to scale the object in the respective spatial plane or axis.
The "Copy" function belongs to the group of object functions in the "3D View" menu. The "Rotate" button is located to the right of "Scale". With this function a selected object can be copied without having to paste the same object from the library again.
The "Delete" function belongs to the group of object functions in the "3D View" menu. The "Delete" button is located to the right of "Scale". It allows you to delete a previously selected object from your scene.
The multi-user function is the last function in the "3D View" menu. It enables participants with access to the same scene to walk through and change it together. This is explained in more detail in the support article Multiuser Mode.
1. 3D View
Use the 3D View menu to start the walk-through of your 3D model prepared for virtual reality. You can walk it either directly in this menu - i.e. in a 3D view - or in virtual reality (VR) and - if you have the necessary permissions - edit it. To walk your scene in VR, press the "VR" button at the bottom right.
The 3D View menu contains the 10 functions "Save", "Screenshot", "Reset Scene", "Multiuser", "Walk Mode", "Fly Mode", "Move", "Rotate", "Scale" and "Delete", which we will explain below.
2. Details
In the "Details" menu you define the name for your scene. Below the name field, you will find a text field that you can use for a short description of your scene. In the "Tags" field below it, you can define indicators (tags) that you can use to classify and search for scenes.
3. Files in the scene
In this menu you will find all files that have been imported for this scene. With the appropriate permissions, you can upload additional files for this scene. For detailed information, see the Files in the scene article.
4. Share
With appropriate permissions you can create a so-called invitation link for your scene in this menu. With the help of this link you can invite other people to visit your scene. You can find detailed information about this in the article Share.
5. Library
This menu gives you access to all public and private objects and materials that you can apply to your scene. The "Objects" submenu gives you access to your private and all publicly available furnishing objects. You can sort by category, arrange them alphabetically, or search specifically by product name or category. Similarly, the "Materials" submenu gives you access to your private and all publicly available materials for the interior design of your property.
To apply a furnishing object or material in your scene, open the respective submenu, then press the left mouse button, move the cursor to the desired object or material and drag it into your scene to the respective position or surface on which the object or material is to be applied.
6. Issue Management
The second tab is for issue management. This allows existing issues from BIMcollab to be viewed and/or changed. The issues are synchronised directly via the cloud, i.e. all adjustments are saved directly to your user profile on BIMcollab and are always up to date. Detailed information can be found in the support article Set up BIMcollab for BCF Issues Management.
7. Save
The "Save" function belongs to the group of scene functions in the "3D View" menu. The "Save" button can be found at the top left edge of the 3D view. With the appropriate permissions, you can use it to save changes you have made in your scene. If you leave a scene without saving changes first, they will be lost.
8. Save as...
The "Save as" function belongs to the group of scene functions in the "3D View" menu. You will find the "Save as" button at the top left edge of the 3D view. With the appropriate permission you can use it to save changes you have made in your scene as a new scene. If you leave a scene without saving the changes, they will be lost.
9. Screenshot
The "Screenshot" function belongs to the group of scene functions in the "3D View" menu. The "Screenshot" button can be found to the right of "Save". With the appropriate permissions, you can use it to take a screenshot of your current view and save it as the cover photo of your scene. The title photo will be displayed on the project level as well as in the Details menu (see above).
10. Reset scene
The "Reset Scene" function belongs to the group of scene functions in the "3D View" menu. The "Reset Scene" button can be found to the right of "Screenshot". With the appropriate permissions, you can use it to reset your scene to its initial state and cancel any changes you have made since opening your scene without having to reload the scene.
11. Walk Mode
The "Walk Mode" function belongs to the group of navigation functions in the "3D View" menu. It allows you to switch from flight mode to walk mode. You will find the "Walk Mode" button to the right of "Multiuser".
When you open a scene, you always start in walk mode. If you only want to move horizontally in a plane, select into this mode.
12. Flight Mode
The "Flight Mode" function belongs to the group of navigation functions in the "3D View" menu. It allows you to switch from walk mode to flight mode. You will find the "Flight Mode" button to the right of "Walk Mode".
If you are walking a scene with a multi-story model in the 3D view, then you need to switch to flight mode in order to move vertically and switch to another floor.
13. Move
The "Move" function belongs to the group of object functions in the "3D View" menu. The "Move" button is located to the right of "Flight Mode". It allows you to move a previously selected object horizontally in the x- and y-axis and vertically in the z-axis. All standing objects, e.g. an armchair or a vase, automatically jump back to the level of the nearest supporting surface, e.g. the floor or a tabletop, after a vertical shift. To move an object, first select it with your cursor. This will embed the object in a three-dimensional coordinate system and additionally a small surface will be projected in each of the three spatial planes of the object. Then first press the left mouse button and then move the cursor either to one of the three surfaces or to one of the three arrow-shaped ends of the coordinate system in order to move the object in the respective spatial plane or axis.
14. Rotate
The "Rotate" function belongs to the group of object functions in the "3D View" menu. The "Rotate" button is located to the right of "Move". It allows you to rotate a selected object in the three spatial axes. All standing objects automatically tilt back to a stable position after a vertical rotation. To rotate an object, first select it with your cursor. The object will then be embedded in a three-dimensional coordinate system again and additional three circles will surround it. At each circle there is a diamond-shaped area. Then first press the left mouse button and then move the cursor to one of the three surfaces to rotate the object in the respective spatial axis.
15. Scale
The "Scale" function belongs to the group of object functions in the "3D View" menu. The "Scale" button is located to the right of "Rotate". It allows you to scale a selected object in any of the three spatial axes, i.e. to stretch/enlarge or compress/shrink it. To scale an object, first select it with your cursor. As in the "Move" mode, this will embed the object in a three-dimensional coordinate system and additionally project three small surfaces into the respective spatial planes. Then first press the left mouse button and then move the cursor either to one of the three surfaces or to one of the three rectangular ends of the coordinate system to scale the object in the respective spatial plane or axis.
16. Copy
The "Copy" function belongs to the group of object functions in the "3D View" menu. The "Rotate" button is located to the right of "Scale". With this function a selected object can be copied without having to paste the same object from the library again.
17. Delete
The "Delete" function belongs to the group of object functions in the "3D View" menu. The "Delete" button is located to the right of "Scale". It allows you to delete a previously selected object from your scene.
18. Multiuser
The multi-user function is the last function in the "3D View" menu. It enables participants with access to the same scene to walk through and change it together. This is explained in more detail in the support article Multiuser Mode.
Updated on: 02/06/2023
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