> ## Knowledge Base Index
> Fetch the complete knowledge base index at: https://support.hegias.com/sitemap.xml
> Use this file to discover available pages before exploring further.
> Pure-Markdown content can be obtained by appending a '.md' suffix to the content URLs listed in the sitemap (without the trailing slash).

# Scene - Overview

When you open a scene, you have access to various menus and functions that allow you to view, edit and share your 3D scene.
Below is an overview of the most important areas.

![Scene Overview](https://storage.crisp.chat/users/helpdesk/website/-/f/2/1/3/f21390e955059800/sceneoverview_7nia84.jpg)


1. **Scene selection**

Use the drop-down menu at the top left to switch between **Organisation**, **Project** and **Scene**.
This allows you to keep track of multiple projects.

For more information, see the article: [HEGIAS Webportal - Overview](/en/article/hegias-webportal-overview-pllu37/)

2. **Library**

The **Library** contains all available **objects** and **materials** that you can insert into your scene.
You can filter by category, search specifically and drag and drop elements into your scene.

For more information, see the article: [Library - Overview](/en/article/library-overview-wm6vic/)

3. **Scene functions**

In addition to the editor, you will find additional tabs with functions related to the scene:

* **Files in the scene:** shows all files used and allows you to upload new files.
* **Location:** georeference your scene to take into account the real environment, sun path and sightlines. **See also:** [Navigator: Location](/en/article/navigator-location-j5czdu/)
* **Share:** create invitation links to share the scene with other users. **See also:** [Share Scene via Share-Link](/en/article/share-scene-via-share-link-xpt2u8/)

4. **Scene editing**

* **Save:** permanently saves your current changes.
* **Screenshot:** creates an image of your current view, e.g. as a cover image for the project.
* **Reset scene:** discards all changes since opening and restores the original state.


5. **Navigation modes**

The various **navigation modes** help you move around your scene flexibly:

* **Walk mode:** movement from a first-person perspective at ground level.
* **Model view:** shows the entire model from an overview perspective.
* **&#160;Top view:** allows you to view the scene from above – similar to a floor plan. Use **right-click** to move the view. Use the **mouse wheel** to zoom in or out.


6. **Object editing**

**Object editing** provides you with precise tools to adjust objects in your scene:

* **Move, rotate, scale:** change the position, orientation and size of objects.
* **Copy, delete, replace:** duplicate or replace objects directly in the scene.
* **Magnet function:** automatically align objects to surfaces or edges.
* **Distance measurement:** measure distances between objects and architecture.
* **Apply standard height:** set selected objects to their stored standard height.

For more information, see the article: 

7. **Material editing**

Activate **material editing** to edit surface materials in your scene.
You can select a surface and then move the applied material.

For more information, see the article: [Surface Material and Surface Editing](/en/article/surface-material-and-surface-editing-1etpkux/)

8. **Scene information**

In this area, you will find additional tools and information about the scene:

* **Details:** edit the name, description and tags of the scene. Here you can view attachments imported with the Roomscanner.
* **Navigator:** open your scene in **HEGIAS.navigator** to view it directly in your browser as a real-time rendering. **See also:** [Navigator: Introduction & Overview](/en/article/navigator-introduction-overview-1xbt94e/)
* **Issue management:** manage BIMcollab issues directly in the scene and synchronise them with the cloud. **See also:** [Set up BIMcollab for BCF Issues Management](/en/article/set-up-bimcollab-for-bcf-issues-management-4269cx/)

9. **Viewpoints**

With **viewpoints**, you can jump to predefined positions within the scene.
Each viewpoint saves the position, viewing direction and zoom level – ideal for presentations or guided tours.

Viewpoints can be created in [Creating Viewpoints with HEGIAS.editor (Webview)](/en/article/creating-viewpoints-with-hegiaseditor-webview-synt3s/) and in [Creating Viewpoints with HEGIAS.simultor (VR Headset)](/en/article/creating-viewpoints-with-hegiassimultor-vr-headset-iedzb8/).
