Build 100 - 23. June 2022

Save button functionality added
The Save function becomes available after a change has been made in the scene
The Save function is also used to set the starting point of the scene to the user's current location
Succesful saving is indicated by a beep and the green save icon
The Save function is currently not yet available in Multiuser and during Model View

Improved Share-ID experience
Guests can display their name when accessing a scene through Share-ID
Names of logged-in users will be displayed automatically when accessing a scene through Share-ID
Rolebased access rights are retained when accessing a scene through Share-ID

UI changes to the VR Tablet
Tabled size increased by 15%
Home butten and Exit button are now separated
Save button added
Settings tab allows switching between Walk and Fly mode in a scene

Object Placeholders
a placeholder box is displayed while external objects are downloaded
the box improves usability when working with large models and low internet speed
the box represents the bounding box of the loaded model, displaying the correct scale and object rotation
snapping feature has been improved

Bug fixes and other changes
Update to new version of Unity Engine 2022
Support for assetBundles (opening door for Unity Headless server)
Default texture quality to high
Fix connect button not resetting state when disconnection due to exiting the Oculus Guardian
Fixed missing translation keys
User Roles/Access Rights added
Better reflection probes
Post-Effects (default off) can be enabled again
Fixed bug caused Memoryleak
Refactor of custom avatars.
Fixes to user-right access management
Bug fixed that could lead to unselectable objects
Save-Button should disable itself in MU and ModelView
Materials are now correctly loading in web when saved on Quest.
Skybox no longer gets deleted when saving in the SApp
ModelView starts by default in 1:10




Build 88 - 31 March 2022

Multi-User: Participant List
The redesigned multi-user page on the Tablet UI now lists all participants in a multi-user session in real-time, including the speaking indicator icon for each participant. The page also displays feedback to the user, for example when there are no participants in the meeting. See screenshot below.

Multi-User: Teleport-to-user Function
The participant list on the multiuser page now also provides an option for the user to jump to another participant in the session. Clicking on the teleport-to-user button, the user will land at a random position on a circle around the target avatar, at 1.5m distance from that avatar.
N.b.: in this first version of this function, a user cannot yet teleport to another user participating through Webview.

Multi-User: Improved establishment of connection
Establishing and handling the connection to a multi-user session has been improved.

Multi-User: Improved Avatar Name Tags
The avatar name tags now have dynamic length, depending on the length of the user name.

Bugfixes for scene loading
Two bugs at scene load that regarded missing textures and material fields have been fixed. 

image introducing v88


Build 77 - 17 February 2022

App now available in the Meta App Lab Store
The HEGIAS VR app is now available in Meta/Oculus' public App Lab Store. So new users can find the app in the App Lab Store (search for "hegias") and install it.
Alternatively, the app can be installed on the browser via the direct link - to do this, you need to be logged in to the browser with the same Facebook/Meta account that is used in the Quest 2.

Improved model view
Several UX problems with the model view have been addressed:
When entering model view, the model now always appears in front of the user.
The bug in the handling of the pedestal under the model has been solved; now it does not appear with infinite height anymore.
The height of the pedestal is now limited to a maximum height.
Also, the ground is now transparent, allowing the user to see through the ground when parts of the model are below.

MU: Synchronized object scale
In multiuser sessions, now also the scale of objects is synchronized in real-time. Now, all participants see the objects scaled correctly.

MU: Synchronized copied objects
In multiuser sessions, now also the duplicates of objects in the scenes are synchronized, so all participants can see them and changes to them in real-time.

MU: Objects inserted during sessions are synchronized only after placement
In a multiuser session, now the objects that are inserted into the scene are synchronized only after they are placed in the scene. Up to now, they were synchronized already before, which could led to problems when the inserting user changes their mind and decides to not insert the object after all.

Automated removal of objects that fall out of reach
Now, objects that are thrown over the balcony or otherwise out of the scene's boundaries, are automatically removed when they fall out of reach. This saves memory, and is at the same time a new alternative way of intuitively removing objects from the scene.

Improved Pico 3 support
The port of the app to the Pico 3 Standalone VR headset has been improved, and is now available in their store.

Reflections fixed
A rendering problem with reflections on objects and architecture was fixed. Now, reflections look better than before, especially on objects and architecture elements made of metal.

MU: App crash after MU disconnection fixed
So far, in certain conditions when the multiuser connection dropped, the app would crash. This is now fixed; the scene is closed and the user is put back into the lobby.

MU: Material synchronization with special geometries fixed
So far, in the case where an architectural element had just one single mesh, synchronization of the material applied to it didn't work. This is now fixed; material synchronization should now work on all scenes.

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