> ## Knowledge Base Index
> Fetch the complete knowledge base index at: https://support.hegias.com/sitemap.xml
> Use this file to discover available pages before exploring further.
> Pure-Markdown content can be obtained by appending a '.md' suffix to the content URLs listed in the sitemap (without the trailing slash).

# Blender

In the following section you will learn how to [import your Blender model into HEGIAS VR](/en/article/import-options-rrblr0/).

HEGIAS VR supports the vendor-independent BIM format and the most widely used 3D CAD formats for architectural, building and construction plans. A complete list of supported file formats can be found here: [Supported Formats](/en/article/supported-formats-gu50hp/)

This article shows our recommended settings for GLB and FBX export from Blender 2.93. These settings serve as an example and may vary from project to project. You can learn how to optimally prepare your 3D model for upload here: [Manually optimize your model](/en/article/manually-optimize-your-model-1gicop6/)

### GLB Export
GLB is ideal for already materialized 3D models. In order for the materials to be displayed correctly in HEGIAS, they must be exported according to the **glTF 2.0 standard**. Detailed instructions can be found here: [glTF 2.0](https://docs.blender.org/manual/en/2.80/addons/io_scene_gltf2.html)

1. Select all objects you want to export
2. Open the GLB export dialog under **File > Export > glTF 2.0**.
![](https://storage.crisp.chat/users/helpdesk/website/f21390e955059800/image_nxswdu.png)

3. Use the format **glTF Binary (.glb)**, **Limit to Selected Objects** and **+Y Up**.
4. Complete the export with the **Export glTF 2.0** button
![](https://storage.crisp.chat/users/helpdesk/website/f21390e955059800/image_1bvsrf4.png)

The exported GLB file is now available for Import into HEGIAS VR.

### FBX Export
FBX is best used for exportin non-materialized 3D models. FBX files are slightly smaller compared to GLB files. 
1. Select all objects you want to export
2. Open the FBX export dialog under **File > Export > FBX**.
3. Select Limit to** Selected Objects**, **Object Types: Meshes** and **-Z Forward**. 
4. Optional: if you want to export material textures separately, select **Path Mode: Copy**.
5. Complete the export with the button **Export FBX**.
![](https://storage.crisp.chat/users/helpdesk/website/f21390e955059800/image_nxwtyz.png)

The exported FBX file is now available for Import into HEGIAS VR. 
